AI Insights · Timothy · July 2024
Top 5 Free to Play Games on iOS in Belgium, Q2 2024
In Q2 2024, Belgium's top free-to-play iOS games showcased diverse trends in downloads, revenue, and active users, with significant movements for titles like Brawl Stars and Squad Busters.
During the second quarter of 2024, Belgium's iOS gaming scene saw notable performances from the top five free-to-play games. Here's a closer look at their trends in downloads, revenue, and weekly active users, based on data from Sensor Tower.
Brawl Stars from Supercell experienced fluctuating weekly revenue, peaking at approximately $225K in late April. Downloads showed a declining trend, starting from 20K in early April and dropping to around 9K by the end of June. Weekly active users also saw a decrease, from over 212K in early April to about 199K by the end of the quarter.
Squad Busters, another Supercell title, had a strong launch with 52K downloads in its debut week at the end of May. However, this number quickly declined to around 5.4K by late June. Revenue followed a similar downward trend, starting at $58K and ending at $21K. Weekly active users dropped from 44K in the first week to 15K by the end of June.
Block Blast! by Hungry Studio maintained consistent download numbers throughout the quarter, with a slight peak reaching 8.6K in the final week of June. Weekly active users remained stable, fluctuating between 41K and 45K.
Pizza Ready! from Supercent, Inc. saw a gradual decline in downloads from 6.6K in early April to 2.5K in early June, before a slight increase to 4K by the end of the quarter. Revenue remained relatively low, peaking at $309 in the first week of April. Weekly active users exhibited a downward trend initially but rebounded from 6.4K in early May to 7.5K by the end of June.
Last War: Survival by FirstFun showed a stable revenue stream, peaking at $56K in early June. Downloads fluctuated, with a high of 5.3K in mid-April and a low of 2.7K by the end of June. Weekly active users increased steadily, starting at 11K in early April and reaching nearly 15K by mid-June, before settling at 13K at the end of the quarter.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.